linefeed demo
This is our first production, it was released at midwinter 00, umeƄ,sweden. It didn't win :)
The source for the demo will be released. (Sawteeth source will be released when editor is finished == later)
Sound: Sawteeth softsynth for SID-feel sound.
Graphics: We used 8bits to be able to have CLUT:s for everything.
Coded by Hydri <arvid@iname.com>
Music, Graphics, Sound generation and more by Spruce <jn@earthling.net>
We have left all data as individual files for you to play width.
suffix data format:
bg- raw 8-bit bitmap 640x400, uses any of the palette files
tex- raw 8-bit bitmap 512x512, uses any of the palette files, is used as textures
env- raw 8-bit bitmap 512x512, uses any of the palette files, is used as an environment map
wipe- raw 8-bit grayscale bitmap 640x400, used for wipes
clut- a color lookup table 256x256, applies different effects to the colors
iclut a color lookup table 256x256, one axis for the palette and one axis for intensity
pal- a palette, stored as 256 (r,g,b) tripples, where r, g and b are one byte each.
obj- a lightwave object (only 3-polys)
table- a table of uint32's stored as BIG ENDIAN, used for zoom-effect (pretty lame to not precalc this)
The "Spruce - ComicFakery.NNN" file contains music and syncronisation data. (Contains cover of Comic Bakery by Martin Galway), for more information on (and sounds from) SawTeeth see:
http://www.acc.umu.se/~bedev