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File date:
2014-06-04 23:02:07
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  • 4MORN.GDM 143.28K
  • BILL.OBJ 25.26K
  • BILL.PAS 8.32K
  • BILLPAL.OBJ 832B
  • BSOUND.EXE 11.51K
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  • CREDITS.OBJ 13.65K
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  • DONUT.OBJ 9.12K
  • DOT.OBJ 271B
  • DUCKVO.OBJ 9.33K
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  • FIRE.PAS 6.06K
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  • GRID.OBJ 4.96K
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  • MAT.OBJ 3.66K
  • MSE_TP.PAS 10.32K
  • MUSIC.PAS 4.03K
  • OTMPOL.OBJ 1.95K
  • PALETTES.PAS 701B
  • PCX.PAS 1.45K
  • PHRO.EXE 149.34K
  • PHRO.PAS 881B
  • PHRO.TXT 2.41K
  • PHROVO.OBJ 6.24K
  • POLYGONS.PAS 36.13K
  • SB1X.MSE 10.19K
  • SBPRO.MSE 11.30K
  • SOURCE.TXT 1.04K
  • STAR.PAS 3.47K
  • STARVO.OBJ 4.59K
  • TEXT.PAS 2.53K
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  • TUNNEL.PAS 11.13K
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file_id.diz

After some thought, I felt that 
it would be cool to release some 
source code. Phro was made to 
compete in Hastanan's 2 minute 
intro compo  (see Phro.txt for 
more details). The deadline was 
June 2nd 1995. My entry came in 
second place. Some of the source is 
not included (all the OBJ files) 
this is mainly because I've changed 
some of the code alot, and I don't 
have the origional source code, but 
don't fret, you will still be able to 
see how I did everything (the 
environment mapping and the tunnel). 
A lot of the OBJ files are just data 
files convertered to OBJ so I could 
link them into the code segment.
I didn't include the source to the 
music player either (it isn't mine to 
release), but you can grab a full trial 
version of BWSB from teeri.oulu.fi