sof/
"wszystko czas trzyma i w jego przestrzeniach
przemijaja pod niebem wszechswiaty"
-jan moor
·
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·
m a d w i z a r d s
are proud to present
t h i r d e y e c o n q u e r o r
our official contribution to combined demo competition
at symphony demoscene festival2 held in tuczno, poland
on jul/3rd-7th/2oo2 organised by prototype and friends
of curse it's a winner!
2nd time in a row at symphony!
----------- reproduced by following ghosts -----------
.azzaro.
lead art direction | visuals | keyframing | screenplay
.flapjack.
soundtrack | arrangements
.kiero.
codework | co-direction
.podo.
additional visuals | support
.prevent.
modelling | camera keyframing | texturemapping
.ubik
modelling | texturemapping | camera keyframing
.spark.
modelling | texturemapping
.def.
additional modelling
------------ with special appeareance of -------------
.raimo.
additional textures
------------------ detailed credits ------------------
-all codework by kiero; soundtrack ("radio flavoured")
by flapjack; all clip arts and typography by azzaro;
-loader picture ("natsugoi") by azzaro;
-part1 [erazor room] - modelled and textured by ubik,
additional objects by prevent (erazor cat) and def,
all lighting effects are realtime calculated; camera
motions by ubik;
-part2 [graveyards] - modelled and textured by spark;
camera motions and keyframes by ubik; surface baking
and shadows are realtime generated;
-part3 [crash thorus] - background ("freonic") by
azzaro; object and particle movements by kiero;
-part4 [biomech] - background ("tec logo") by podo;
modelled by prevent; letters texture by kiero;
-part5 [particle cage] - background ("runaway") by
azzaro; modelled by prevent; particle movements and
surface shines are realtime calculated;
-part6 [flowerhood] - modelled by prevent with using
additional objects by ubik and def; camera movements
by prevent; textures by ubik and raimo;
-part7 ["universal conqueror"] image by azzaro & ubik;
-part8 [gasoline pumpers] - modelled and textured by
ubik; camera motions by ubik; skybox v2 by ubik using
old one by prevent; foreground image ("hipoli") by
azzaro;
-part9 [g-form] - modelled by prevent; camera movement
by prevent; logo ("madwizards") by podo; environment
texture on background by raimo;
-part10 [cinematique] - modelled by prevent; objects
fixes by ubik; texture by azzaro; rays of light are
realtime calculated;
-part11 ["modlitwa v2"] image by podo;
-part12 [focus landing] - modelled by prevent; camera
motions by prevent; background ("sacrifice") and
foregounds by azzaro; environmental texture by raimo;
-part13 [evening palace] - modelled and texturemapped
by spark; camera movements and keyframes by ubik;
-part14 [underwater] - modelled and texturemapped by
ubik; camera motions by ubik; lighting effects are
realtime calculated; foreground mask image ("garden
of eden") by azzaro;
-part15 [sterowiec] - modelled and texturemapped by
ubik; camera motions by ubik;
-endpart ["vienna cafe 2"] goodbye image by azzaro;
------------------- afterall notes -------------------
three days demos are still enough for winning some
parties ;) believe it or not but this demo was
assembled from the scratches in three days with a lot
of breaks for heavy drinking at symphoy democene
festival 2. totally drunken kiero tried to optimize
some procedures live and you know the results -
finally we decide to show it on the bigscreen and not
spread because of really unstability of those version.
here seems to be the final release, but some effects
still don't look like we wanted them to. sorry for
the little delay. anyway - enjoy another part of
madwizards' world tour - vienna this time. as always
we invite you to any of polish party because we still
don't have any real opponents in demo competitions
here :) and foreign parties like m/s don't guarantee
100% chances for showing productions correctly to the
audience ;( kisses to kalmski and louie500 - 9 months
to mekka 2003 and end of your era ;) cheers, perkele..
-------------------- requirements --------------------
poweramiga clone, warpos, warp3d, 56mb fastram, graphx
accelerated card, ahi v4 and some libraries (included)
--------------------- statement ----------------------
this is sceneware - you can't take any money for
spreading this! of course we (madwizards) as authors
of this production take no responsibility for any
damages which this demo can make in your system or
hardware ;) use and watch it at your own risk...
---------------------- regards -----------------------
addict amensty anadune appendix bohema decree dual
crew-shining embassy encore ephidrena farbrausch
floppy harvester haujobb horizontal lamers kangooroo
kolor loonies loveboat luzik dizajn moons nah-kolor
nature nuance pic saint loup potion psb reason replay
rno scoopex sunflower taski the black lotus twilight
tpolm uprough veezya venture whelpz and all forgotten
----------- this seems to be FINAL version -----------
special greetings to cdbeavis/prototype for providing
us his poweramiga at party plce so we can finish those
crapy and buggy party version which won in combined
deo competition. enjoy this final release at full
pleasure and see you soon! bonus reagrds to all other
symphony 2 demo scene festival organisers. you people
are so fucking great! let the be with you!
final touch on Fri Jul 19 00:58:19 2002
eof/