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forum - Requests |
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 | | Topic: | Procedural Graphics Tool? | | | What I am looking for is something that can create 2d images/textures (like werkkzeug) and save them into a file that can be executed to generate all of the images. So I'd be able to create some images, save them as a really small .exe file, send that file over the net, the person on the other end executes it and a bunch of .bmp's pop out. 3d stuff like meshes/models would be nice, but I don't need that right now.
Anyone know where I could find this sort of thing? | | |
| we call them texture generators.
there are a few opensource.. | | |
| Sorry for resurrecting this old post. I never found what I was looking for.
I found quite a few texture generators that would allow me to make a pic then export it to a .bmp file (or some other graphics format). That isn't what I want though, I want something that will, for example, make an executable file that can be run to extract all of the textures/images within.
One I ran into was NeL TexGen editor, which would output very small files that described textures. Unfortunately I have no idea how to turn those into formats that other programs can use without having the TexGen editor installed. I suppose I could use the sourcecode for it and try to write a program that would generate the textures using TexGen's format, but that would probably just be an exercise in frustration.
I am also wondering how people who write intros and demos actually generate textures. Do they just put together various graphics functions and recompile until the desired result is obtained? Or is there something else to it that I am missing? | | |
| | Thanks! That helps a lot. I still have one problem though: how do I take the .texgen, .tex, .atg, or whatever procedure format these have, and use them in programs? I'm assuming these files store codes that say which procedures to use, when to use them, and with what data. I'm assuming they do not store the procedures themselves. Does that mean I have to figure out how they store this data and write code to analyze these files and call the right functions? | | |
| you need to include their library (which can interpret their format) in your code and call the procedures..
might be abit confusing for a newb coder i guess.. | | |
| Right, I'm looking for a more GUI type way to put together texture generators (mostly for the realtime visual feedback).
That was a good read though, and I enjoy learning about this stuff. Cool use of genetic algorithm. Thanks for that. | | |
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