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forum - Requests |
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 | | Topic: | researching mod and tracker scenes, need help | | | | hi I'm writing my university thesis on the technocultures surrounding music production and technology. I'm relatively new to the mod and tracker scene, I know that's all a bit dated now so if anyone could give me any info I'd be most gratefull. Any seasoned veterans willing to share their music and experience with a fresh face? thanks | | |
| Here you go, SenSeleSS some information on the mod scene.
Mods first originated on the amiga and was later ported over to the pc. Over time, on the pc, mod has gained channels and new effects, producing new formats like xm, s3m, and mtm.
A mod has several parts, including a header made up of many bytes that tells everything basically about the song. Also, an underground scene grew up around the module format much in the way industrial and punk music have had undergrounds. "The Underground" while more conspicuous now, was never really a true
"underground." Many people knew about it, and just about anyone could get into it. The point of the underground was/is making different kinds of music and having different applications for music.
Most of the underground is made up of people from 13-25.The underground produces some of the best music ever to hit pc's. Various groups, including the famous future crew demo group have been involved in the mod underground.
Much of the sound is future crew demos is mod or mod realted. A few names may come to mind when thinking of the underground.
Members almost always have made it a tradition to have alias's and pen names. My personal favorites are purple motion, basehead, skaven, u4ia, gravedigger, tssf, and dr. awesome.
Members share their "tracks" with each other, give each other tips, and cluster usually in groups. These groups present a viable media for their releasing and publicizing their work.
Over the years, many members of the underground have gone on to professional music careers.
The underground still exists today, but is much more widespread. Unity and the spirit is still present today, making the underground especially attractive to newer composers.
The biggest hang outs these days for these
"trackers" seems to be the irc channel #trax, demo parties like NAID, BBS's, and even quite a few web pages. The underground is probably the reason why computer music has become so popular.
SjT. | | |
| "The underground is probably the reason why computer music has become so popular."
i wouldnt go that far.. | | |
| ps,
The underground is probably the reason why computer music has become so popular.
Remember the Amiga game crack intros from:
Fairlight, Dual Crew, Faith, Hoodlum, Insane, Legend, LSD, Oulaws, Paradox, Pluse, Razor 911, Slipstream, The magic arts, Top swap, TSL, TRSI, Wanted team, XTC, Zenith, Zig zag, Zylon.
Was it not underground (game cracking/hacking)?.
SjT. | | |
| | those were totally underground. now people explain to us how that relates to the popularity of computer music. i'd like to stress that virtually all recent dance, r&b, hiphop, house, techno, etc etc tracks are (mainly) computer music. plenty rock bands use computers too. | | |
| indeed that was my point.
musicians using hardware and midi sequenceres on atari/amiga were alot more important to the derival of the "computer music" sounds than the legends of the mod/tracking scene imho.
if you said "computer game music" i might've slightly agreed, but not "computer music".. | | |
| | but don't music software programmers such as propellerhead and steinberg owe a lot to the makers of mod plugins? surely the beauty of modern electronic music is the complex web of influence from both the tracker/hacker culture and the bedroom producers? | | |
| but don't music software programmers such as propellerhead and steinberg owe a lot to the makers of mod plugins?
no. | | |
| biggest step to computer music, imho, were midi sequencers and then on late nineties the VST's.
most trackers didnt even support midi format, so the tracking scene was always quite considered amateur and underground.
the proof of concept is that most "succesfull" tracker musicians moved on to cubase and logic audio when they went pro.
whole vst stuff (which is one of the biggest steps to the general dissemination of computer music imho) was just realtime version of c-sound concept, how many sceners do you know who even knew or used c-sound to do things?
i'm not saying the tracker scene didnt do loads of quality sounds, they did, but you cant really imply that they created the "computer music" reality couz much of that was MIT and steinberg's fault imho.
nowdays there are all of these software inbreeds, only a few are indeed mod/tracking influenced like renoise, buzz.
if you ask most "computer music" musicians if they knew about the mod/tracking scene they probably did, anyone using their computer to do music for over 10/20 years must surely have stumbled trackers now and again, but to reach the level of beeing heavily influenced by them.. i cant really agree upon.
computer game music howhever was indeed quite influenced by the tracking scene. most demos in late 80s early nineties would often rip gamemusic, and games in the nineties had demoscene/modtracking scene musicians doing the scores, were using tracker technology to sequence and play them, quite a few software houses had demoscene active people working there, and still do.
the whole 8bit chiptune tracking area is subjudged by the modtracking scene. few are the chiptune artists who arent / once were mod trackers or demosceners. | | |
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