*
* *
*
scene.org
Log in:
login for 1 year
No account? register here

Scene.org is hosted and supported by:
Scene.org is sponsored by:
* forum - #trax

*
Topic:  chiptunes
* Posted by cerror Monday 5 January 2004 - 11:58 
Well, i make chiptunes myself.
But i was asking myself this: Why do I still make em?

Maybe caus of the 4k,64k and other oldskool demo's?

Well, what do you think?

* Posted by Blackspawn Monday 5 January 2004 - 12:43 
Because they're cool? Perhaps? ;P

* Posted by lithis Wednesday 7 January 2004 - 19:51 
also it's so fucking simple.
you just sit down, draw some waves, do some melodies, add some effects and in the same amount of time it would have took you just to get a "proffesional" set up ready you have your tune and you have your fun, without breaking any swett :)

* Posted by reed Thursday 29 January 2004 - 22:35 
is that why 99% of the chiptunes being released nowadays are crap? :)

* Posted by lithis Tuesday 2 March 2004 - 23:31 
most likely :D

* Posted by mRyOuNg Monday 5 January 2004 - 21:08 
totally agree, coz chiptunes rocks your mother :)

* Posted by Anticrist Tuesday 6 January 2004 - 11:11 
Chips are really cool, so why stop making them?



keep the nostalgia alive!

* Posted by cerror Tuesday 6 January 2004 - 16:58 
Well explain me then: Why are they cool? :D
Yes i am mister smartypants... ;)

* Posted by Blackspawn Wednesday 7 January 2004 - 19:10 
>Why are they cool?

That's a pretty lame question I think... ;)

* Posted by a_lee_n Wednesday 7 January 2004 - 20:07 
Why do people still paint portraits when there's really good cameras nowadays? The answer is quite simple, they enjoy it. The very same answer applies most things, even chiptunes, low color pixel art and pure assembler programming. Enjoying yourself is what it's all about.

* Posted by cerror Thursday 8 January 2004 - 12:01 
Just asking dudes!
I think they rock!
I MAKE EM! dude........

I just wanted to know what you all think about em!

* Posted by dalezr Friday 9 January 2004 - 16:31 
> Why do I still make em?

still? you're not exactly into it for years now, are you?

* Posted by dalezr Friday 9 January 2004 - 16:32 
heh, and why does the scene-id info say that my real name is tobias lind? =)

* Posted by cerror Monday 12 January 2004 - 11:44 
Dalezy: I actually make em longer then u think...
I am only in the scene since that time... ;)

* Posted by bliss/flt Wednesday 14 January 2004 - 19:34 
i'm only in the scene since this time too.
hah!

* Posted by cerror Thursday 15 January 2004 - 14:41 
Look @ my ojuice pass dude... :P

* Posted by reed Thursday 29 January 2004 - 21:12 
well gee whiz.

* Posted by cerror Monday 2 February 2004 - 13:47 
Que? meuh... uhm..... :/

* Posted by DJF5 Tuesday 3 February 2004 - 20:10 
hi, this is the n00b talking...

how do you make chiptunes?
i want to know ;)

i guess im a n00b @ this, but i am an expert at Nokia software... and xbox-stuff ;)

[Post edited by DJF5 on Tuesday 3 February 2004 - 20:13]


* Posted by cerror Thursday 5 February 2004 - 9:13 
Uhm..... nokia?.....xbox? (ok xbox's good):P
Well download a music tracker and then we'll talk!
a simple one: www.modplug.com then go to trackers.... :D

* Posted by leerees Monday 16 February 2004 - 12:48 
Chip tunes are cool because of the snare drum and bass sounds that a lot of them have.

however those annoying arpegiated chords and high pitched melodies ruin them completely.

not really scene related but retro sounds is big in dance music. I've heard chip elements in lots of underground tracks over here in the uk.

you can buy a external midi SID chip device now, cant remember what its called.

* Posted by cerror Monday 16 February 2004 - 15:46 
Dude!
Apreggio's are a chipting!
Man, what you are describing is just some amiga powerpop thingy, not chiptune! :S

* Posted by Intensity Saturday 28 February 2004 - 19:09 
Leerees: I think you mean the Hardsid. www.hardsid.com

* Posted by rez Monday 1 March 2004 - 17:21 
because of that (^_^)

[Post edited by rez on Monday 1 March 2004 - 17:21]


* Posted by cerror Tuesday 2 March 2004 - 15:26 
True, true! ;)

* Posted by oxb Wednesday 3 March 2004 - 21:18 
well, the SidStation is a must as a sid hardware machine but it's expensive.

we hear more and more chip sounds in commercialized music, especially in the underground scene.
There are groups like Teamtendo who make their music with gameboy only and electropop group like "The Postal Service" who use a lot of 80's computers chippy sound.

very cool. closely to the demoscene, check of course the recent Heatbeat musics...

* Posted by aser Thursday 15 April 2004 - 14:39 
well oxbow, are you talking of the underground which sold out and thus commercialized or some fake underground scene or the underground where groups commercially make money while still being 1337 ?

anyways, i see more and more of so-called micromusic coming up, there are even trackers for the gb... Some people act like it's innovative and the kewl new movement and underground - and it's just some chiptunes.

But Bodenstaendig 2000 rocks =)

* Posted by ninja Sunday 18 April 2004 - 13:24 
modplug tracker sux beacause don`t play correctly *.it and *.xm modules... so if u want to write music for intro or for compo (we talk about chiptunes), use original tracker (impulse tracker or fast tracker 2)... if you want to use modules in your phone-prod, you must write your own module player (for sources check "minifmod") for bigger prods, use bass player (bass is much better than fmod). if u have more questions - ninja (@) scene (.) pl ;)

* Posted by mnkz48 Friday 26 March 2004 - 14:35 
CIPS RULEEEEZZZZZZZZZ!!!!!!1 :))

* Posted by skrebbel Thursday 1 April 2004 - 9:27 
chiptunes suck and all sound the same!!

* Posted by psenough Thursday 1 April 2004 - 15:05 
you dear sir are a blasphemous and intolerant troll! please prepare for severe punishment now.

* Posted by ninja Wednesday 14 April 2004 - 9:50 
reactions like this, sucks and all are the same...

* Posted by elysis Saturday 17 April 2004 - 2:05 
Chip modules are cool because you're happy you don't need no longer to check up the note value numbers in the Appendix of your old homecomputer.

Man, chip modules are cool because you have a complete music engine and don't need to program the arpeggio function yourself anymore.

Although - these old things running on the framefly interrupt were pretty small at all...

* Posted by reed Wednesday 21 April 2004 - 5:25 
there are music editors for old home computers too you know.

* Posted by sjtuk Wednesday 8 September 2004 - 6:59 
skrebbel wrote: (chiptunes suck and all sound the same!!)



SJT says:

Chip tunes rocked in the early days and still rocks now.

Remember, the arists in the eary 1980`s had a basic setup making tunes. Chip tunes in demos were hard to make with only a few k`s of memory to play with.

There was very big tallent then/now. So i say long live the chip tunes :). If anyone says that they are the same old crap stuff, try listening a bit more harder :p.

F**king `GREAT` people made free music, please lets show some praise to them. This is why i got into making my own music projects, because of them.

sjt.

* Posted by skrebbel Wednesday 8 September 2004 - 17:05 
come on guys. after 20 years of half of the demoscene musicians making 3 chiptunes per week i think we got the point. i think you guys are all making chiptunes because you've no clue how to make proper music! (you know, rhythms, good sounding stuff, complex harmonies, progression, all that kind of stuff)

chiptunes are the easy and cheap way to success in the demoscene (and believe me, i know).

* Posted by skrebbel Thursday 9 September 2004 - 10:46 
sorry sir, but i fail to understand you. use the what? use it like what?

* Posted by skrebbel Monday 13 September 2004 - 14:17 
ehh. so you post the address to an old url and mention what the new url kind of looks like. yeah, that makes sense.

you, sir, need some lessons in how to communicate.

* Posted by a0a Sunday 12 September 2004 - 13:28 
Quite interesting discussion. If people like making chiptunes, do people also still like tracking xm's and it's? Or do people prefer more to render their work?

I was wondering, because I'm pondering on some rules for a (tracked?) demoscene music compo. Would you like 2 categories, one for rendered and one for tracked? Or just the tracked stuff? or just the rendered stuff?

* Posted by ninja Monday 13 September 2004 - 9:33 
ONLY tracked. tracking is a kind of art.

* Posted by skrebbel Monday 13 September 2004 - 14:18 
whereas making a good sounding mp3, however, has nothing to do with art!!

* Posted by a0a Monday 13 September 2004 - 18:20 
Ok, let's say it's tracked-only. Would you allow music modules in buzz, renoise, etc format or just old-skool IT & XM and that's it?

I also thought of something else: what if folks must submit 2 entries; one tracked and one rendered. This will ensure that demoscene people are taking part, and that everybody can be as creative with tracked tunes as with renderers. The total score will be the average of the 2.

Crazy idea, I know..

* Posted by skrebbel Wednesday 15 September 2004 - 9:26 
if you promote the compo mostly inside the demoscene, you can expect mostly demoscene musicians to enter. considering there are plenty very good demoscene musicians, those few participants without tracker roots will not be noticed much.

you should ask yourself whether you want the best entries possible, or whether you value "the oldschool touch".

i'd personally go for music quality and allow any reasonable format (mod xm it rns ogg mp3 - not bmx as they're a pain to get running if you've not every machine that was ever made and buzz has a good wav writer anyway).

otherwise, look at demoparty compo rules. the multichannel compos nowadays usually do support newer tracker formats (like renoise), but still make a different compo for mp3/ogg. you could copy that, if you think having two lines of competition (= fewer entries in both) is a good idea. i'd go for one big heap of good music.

*