Mac / 3pixels used a weird technique to generate mipmaps on a rendertarget, for his smooth blurring effect. He created a rendertarget with mipmap levels, then he'd set each mipmap level surface as rendertarget while texturing from the same texture, using mipmaplodbias to select the appropriate level.
I think this was deemed "not legal" and is not supported anymore on new hardware. Ideally, the autogenmipmaps thing should do something like this unless the hardware is even smarter, but I don't know which cards/drivers support it - my 9800 with not-so-recent catalysts does.[Post edited by Jare on Thursday 15 April 2004 - 1:34] |