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forum - #coders
Topic:
font in 64k intros
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Posted by
Nema
Monday 15 November 2004 - 20:25
does anybody know an article/diskmag/link where it is described how to implement a codesize-friendly function somehow similar to D3DXCreateFont (so that an exe does not get blown by a few 100 kb =))?
Posted by
axm
Saturday 20 November 2004 - 14:33
Check the samples in DX9SDK and you will find what you want. Look carefully :-)
Posted by
kusma
Wednesday 24 November 2004 - 19:07
I'd go for rendering to an offscreen bitmap using the win32 api. that is if you want the result in a texturemap.
Posted by
Nema
Thursday 25 November 2004 - 13:19
thank you all. a good answer was already given at:
www.flipcode.com/cgi-bin/fcmsg.cgi?thread_show=24289
[Post edited by
Nema
on Thursday 25 November 2004 - 13:20]
Posted by
axm
Thursday 25 November 2004 - 19:14
'..Old code adapted from a DX SDK sample class..' :-)
It's fairly easy to create character outlines as well.
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