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* forum - #coders

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Topic:  unlearned one
* Posted by Garbiemutt Wednesday 14 January 2004 - 0:59 
hey, for the sake of lookin like im stupid, wheres some good resources for learning proper scene coding, ive more versed in my delphi coding than anything, but not high end shtuff.

I'd *like* to learn more C/C++ or ASM ... but dont know good sites to learn from on my budget (of $0).. ive lightly toyed with DevC++ but dont know any good scene related sites to learn from with tutorials.. any and all info is apreciated

anyways.. without further delay i'll let you flame me for being lame :)

later

* Posted by Fillbert Wednesday 14 January 2004 - 2:44 
Try it with http://www.programmersheaven.com there you will find some informations, otherwise post questions here, but before you ask try it by yourself, don't bother the community with "Hello World" probs.
or ask google for tutors e.g. NeHe for OpenGl or MSDN for M$ problems.

Hope you will become good. Scene need fresh thinking and people which not run with the gigahertz train ...

Fillbert / Creative Mind

* Posted by a0a Thursday 15 January 2004 - 18:21 
If you can afford to spend just a few cents on a book, I recommend the C++ Primer by Stanley B. Lippman. I learned most of the principles of C++ by myself and it also helped me to understand the compiling/linking/library pipeline of a typical C++ project and all that. I had some experience with Pascal before going into it. I've regularly taken it out of the shelve for reference, and it's mostly learn-by-example stuff, so you should be allright with it both in the short and long term.

Cheers

* Posted by breakin Saturday 24 January 2004 - 13:25 
"Scene stuff" can be made just fine in Delphi. TOday graphic programming is more about algorithms (and models) than raw cycles (utilizing the graphic card is important though) and delphi seems to be good enough.

Coding software demos is another thing though (w/o 3d-accelerated graphic card).

* Posted by eye Monday 12 April 2004 - 14:32 
Delphi has a wonderful inline assembler, and is not worse than C++ performance-wise. It's just less flexible, but more coherent. I'd say it's perfectly good for democoding.

* Posted by Duckers Monday 12 April 2004 - 20:40 
yes, delphi is just fine :) Its a more pretty language than c++, at least for beginners. Less cryptic ascii. Opengl-headers is in the standard packages, so just type "uses OpenGL;" and you are going :)

Outracks - our.demo was made in delphi (just like all other outracks demos)

* Posted by silencefreedom Thursday 14 January 2010 - 0:20 
yep, Delphi is good, but beginners should use C++

* Posted by xernobyl Friday 15 January 2010 - 21:30 
I'm sure he's still waiting for replies 6 years later.

* Posted by Garbiemutt Tuesday 27 January 2004 - 9:54 
hey guys, thanks for the links
no worries on the hello world stuff or asking you guys for menial help.. haha i know how that goes, most guys just say RTFM anyways.

thanks for the links and suggestions.

ive coded a fair bit before .. i just gotta learn the C/c++ syntax stuff

* Posted by pinhead Tuesday 27 January 2004 - 14:01 
hi garbiemutt,

java is imho also a nice (if not easier) starting point to do some coding. have you ever thought of it?

* Posted by eye Monday 12 April 2004 - 14:34 
Ah, you should google for Bruce Eckel's "Thinking In C++" - i think it's wonderful. You can download it for free for offline reading, and you can buy it in a hard form afterwards if you like.

* Posted by eye Monday 12 April 2004 - 14:35 
But than again, i revide myself: STAY WITH DELPHI. It's totally OK.

* Posted by qj Friday 2 April 2004 - 10:53 
I'm a newbie too, but Delphi seems to make fairly tight exe's for a high level compiler.

4k intros are a total mystery to me tho.

* Posted by a0a Sunday 4 April 2004 - 11:57 
Here's a brilliant article by the equally brilliant ritz & franky, should clear up a bit of the mistery :)

http://www.cfxweb.net/articles/hugi21/sc4ktre.shtml

http://www.cfxweb.net/articles/hugi21/co4khint.shtml

[Post edited by a0a on Sunday 4 April 2004 - 12:08]


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