 |
|
|
Scene.org is hosted and supported by:
|
|
|
Scene.org is sponsored by:
|
|
|
|
|
 |
forum - #coders |
|
 | | Topic: | dedicated/special hardware like FPGA | | | Hi.
Just interesting, are there any coders who used special hardware for their demos, using some glue logic or even FPGA? | | |
| I don't think is would be a wise thing to do, since watching the demo requires special hardware (like an FPGA - and then even that type of FGPA, since you have to count the gates, memory and features of that FPGA).
It can be done however, but then the demo can only be shown on the development machine itself (which gives it an advantage over other demos). | | |
| For a wildcompo it wouldn't matter. For example, Gwem won the wildcompo at Outline 2006 with a soundchip emulator in an FPGA.
At work I'm currently working on a C-to-hardware compiler which can be used to program FPGA's in C instead of VHDL or Verilog. Some co-workers of mine who are responsible for making the examples in our product already created some demo-like effects like for example a rotating cube and a fractal-zoomer with it. I'm really considering making a wild demo with that compiler because we also have a neat FPGA development board with a small LCD screen and some speakers, would be perfect for a demo :-) | | |
| Nope, not that one (and as far as I can tell that's also not a real C compiler, it only uses a C-like syntax).
The one I'm working on is currently not available yet, but it's going to be included in Altium Designer. | | |
| | ah. When it's out could you post here? - I'm very interested. Months ago I started to "port" (into VHDL) some code to FPGA, but I had no time to finish (I had a basic 48 bit based FPU working though). A C "compiler" would have made my life a lot easier. | | |
| Sure, will do that, but be aware that we're not aiming at the consumer market, and eventhough Altium Designer is relatively cheap, it is probably out of reach for the average demoscener.
If you're just looking for something for a hobby/scene project then you could go for an open-source compiler like f.e. Streams-C. | | |
| | Spookysys^Shitfaced Clowns is working on an FPGA based GPU for the Game Boy Advance. The intention is to use it for some demo at some point. Let's see how that goes ;) | | |
|
|
|