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<root>­/­parties­/­2000­/­mekkasymposium00­/­32kgame/t32k.zip

File size:
34 925 bytes (34.11K)
File date:
2000-07-27 04:14:04
Download count:
all-time: 50 177

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  • t32k.exe 31.99K
  • T32k.txt 1.71K

file_id.diz

=======
T 3 2 k - Created for the 32k Game Competition Mekka Symposium 2000
=======

Credits:
========

  GAME ENGINE 		   :    Myth
  TITLE SCREEN		   :	TmbINC
  C64 SID EMULATION + MUSIC:	KB
  GRAFIX (remade)	   :    Arthus
  DESIGN		   :    Arthus & Kojote
  TEXTURE GENERATOR        :	Ryg
  GAME OVER MUSIC
  (not included here)      :    Welli/Anubis/Rebirth/Voodoo

System Requirements:
====================

* Pentium II 300 MHz (engine is slow due to size improvements)
* W9x & w2k Direct X5+ (sorry, not on nt4)
* 75kb of Diskspace (decompresses to t.exe in c:\)

Features:
=========

- DirectX support
- Complete c64 6510 and 6581 SID emulation (with filter support)
- 6.8kb packed graphics
- ca. 21 screens level (2.9kb packed data)
- 5.7kb c64 code and music data (DMC4.0)
- SMP Support (puts the c64 emulation on the second processor if available)


Control:
========

CURSUR UP	: Jump
CURSOR LEFT     : Walk to the left
CURSOR RIGHT    : Walk to the right
RIGHT CTRL/STRG : Fire

Your Mission:
=============

We guess you all know what to do ;)

Btw: The "R"-Pill is the "R"estart Pill, it allows you to restart there
after dying.


FAQ
===

Q: Why not a cool gameover sound or at least more levels?
A: We decided to invest all bytes into one big turrican style level.
   Expect more (and larger) levels soon (maybe at the party).

Q: The game doesn't run smooth on my machine
A: You should have at least 300 Mhz and a nice MMX capable processor
   The game runs much faster in the optimized version, but size improvements
   forced us to remove certain hash-tables and sorting algorithms to gain
   some bytes




Special thanx to factor 5 for the turrican amiga game