scene.org File Archive

File download

<root>­/­parties­/­2003­/­breakpoint03­/­demo/tsq_sm.zip

File size:
7 536 426 bytes (7.19M)
File date:
2003-04-22 23:11:55
Download count:
all-time: 3 898

Screenshot (by pouët.net)

Screenshot

Preview

  • bass.dll 91.35K
  • fileid.diz 132B
  • ijl11.dll 176.00K
  • Readme.txt 4.37K
  • TSQ_SM.exe 7.74M

file_id.diz

  =S\=  =S\=  =Q\=  =N\=  =O\=
 S/Q U O/Q U O'S \ M/A N S/I O N
_/    \/    \/    \/    \/    \_
SquoQuo          breakpoint 2003






NFO:

       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
                     SquoQuo's Mansion            breakpoint 2003


 Mühle!
 We finally did it! The first release that was really finished BEFORE
 the party, unbelievable! So I'm typing some stuff here to finish the
 readme as well.
 Given the improved feedback feature,  the all-new  shadow rendering,
 the game "Luigi's Mansion" and our totally weird minds,we've created
 some super-duper-feedback-galore-strange-lighting-weirdo-clown-stuff
                    Let's enter our Mansion!


  Credits
 /======/
 Code                Hopper
 Design              Hopper Bugger Toxie/AInc
 Music               Genetic Gemini
 3D                  Hopper Toxie/AInc
 ASCII logo          elend


  Usability hints:
 /===============/
 Choose a resolution (just 32bpp modes from now on, sorry folks)
 Fullscreen          (i guess you know, what this does)
 No sound            (mainly for testing or buggy soundcards (never heard of that))
 Show stats          (gives you some infos)
 Min. freq.          (On WinXP/2000/NT system this will select the lowest shown refresh frequency.
                      Mainly for video probs, especially on beamers)
 Use S3TC            (Enables DXT5 texture compression. Doesn't do much to the quality, but speeds
                      up the whole demo by approximately 20-30%)
 No feedback         (Disables all feedback fx. Enhances the speed on slower computers, but removes
                      this substantial design element)


  Issues:
 /======/
 Older cards don't support grabbing correctly in windowed mode. So if you get ridiculously low
    frame rates, try running in fullscreen (which is always adviced)
 If you've got a really old card (or you're getting sick of all the feedback effects), try the
    "No feedback FX" switch to disable them. This will give you major speedup (about 2 or 3 times
    faster) but will also totally remove this substantial design element
 Always try the latest drivers, especially ATi cards have major speed issues with older drivers
    (see Athlon XP 1700+ under WinXP in the table below)


  Requirements
 /===========/
 >Must have<
 Proc                >=300MHz
 Graphics card       any OpenGL1.2 compatible card supporting multi-texturing
 RAM                 >=128MB

 >Should have<
 Proc                >=800MHz
 Graphics card       >=Geforce2GTS
 RAM                 >=256MB


  Passed on
 /========/
 Athlon XP 1700+  Radeon 8500 (64MB)  Catalyst 3.1     512MB  2000      >50fps
 Athlon XP 1700+  Radeon 8500 (64MB)  Catalyst 3.1     512MB  XP        >50fps
 Athlon XP 1800+  Geforce4600 (64MB)  Detonator 43.45  512MB  XP SP1    >50fps
 Athlon XP 1800+  Geforce2GTS (32MB)  Detonator 43.45    1GB  XP SP1    >50fps
 Athlon 750       Radeon 1SDR (32MB)  4.13.9008        128MB  98SE      ~20fps
 Athlon 550       TNT2        (32MB)  Detonator 21.83  192MB  98SE      ~15fps dot3 is buggy
 P3/450           Voodoo 5    (32MB)  1.04a            320MB  2000      ~10fps
 P2/400           TNT1        (16MB)  Detonator 43.45  384MB  98SE      ~10fps
 Athlon 1100      Geforce2MX  (32MB)  3.11.00.16.03    128MB  98SE      ~10fps (drivers too old)
 Athlon 700       TNT2        (32MB)  4.12.01          256MB  98        ~10fps (drivers too old - Feb'00)


  Failed on
 /========/
 Athlon XP 1700+  Radeon 8500 (64MB)  6.13.10.6032     512MB  XP        < 4fps (drivers too old - Jan'02)
 P4/1700          Rage 128Pro (32MB)  4.13.198         256MB  NT4SP6    < 3fps (supercrappy gfx card)
 P3/866           Matrox G450 (128MB)                  128MB  2000      < 3fps (supercrappy gfx card)