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File date:
2007-03-01 23:25:53
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  • ledblur/ dir
  • ledblur/bin/ dir
  • ledblur/bin/ledblur-sgi-irix 477.08K
  • ledblur/bin/ledblur-x86-freebsd 418.61K
  • ledblur/bin/ledblur-x86-linux 422.82K
  • ledblur/bin/ledblur-x86_64-linux 429.00K
  • ledblur/COPYING 17.57K
  • ledblur/fmod.dll 157.50K
  • ledblur/ledblur_fullscreen.bat 13B
  • ledblur/ledblur_PC.exe 433.48K
  • ledblur/ledblur_unix 577B
  • ledblur/Makefile 386B
  • ledblur/README.txt 1.68K
  • ledblur/retroattivo.mod 106.37K
  • ledblur/sdl.dll 224.00K
  • ledblur/source/ dir
  • ledblur/source/bitfonts.c 2.10K
  • ledblur/source/effects.c 29.28K
  • ledblur/source/effects.h 2.01K
  • ledblur/source/engine3d.c 15.32K
  • ledblur/source/engine3d.h 2.49K
  • ledblur/source/env1.c 25.10K
  • ledblur/source/face.c 32.08K
  • ledblur/source/fonts16.c 51.32K
  • ledblur/source/generate3d.c 13.87K
  • ledblur/source/generate3d.h 898B
  • ledblur/source/gp32_functions.c 8.01K
  • ledblur/source/gp32_functions.h 1.57K
  • ledblur/source/gp32ball.c 3.03K
  • ledblur/source/gpdef.h 2.39K
  • ledblur/source/jlh0.c 356.84K
  • ledblur/source/ledblur.c 3.10K
  • ledblur/source/ledblur.h 864B
  • ledblur/source/ledblur_PC.dev 4.46K
  • ledblur/source/makefile.part 423B
  • ledblur/source/Makefile.win 2.60K
  • ledblur/source/mindlapse.c 57.44K
  • ledblur/source/precalcs.c 11.91K
  • ledblur/source/precalcs.h 1.23K
  • ledblur/source/presents.c 14.63K
  • ledblur/source/redbull.c 73.10K
  • ledblur/source/redbull_bottom.c 94.23K
  • ledblur/source/redbull_top.c 96.15K
  • ledblur/source/render3d.c 59.38K
  • ledblur/source/render3d.h 1.43K
  • ledblur/source/script.c 13.03K
  • ledblur/source/script.h 981B
  • ledblur/source/sound.c 2.83K
  • ledblur/source/sound.h 976B
  • ledblur/source/tags 24.68K
  • ledblur/source/teapot.c 9.90K

file_id.diz

------------------------------------------------
Led Blur (Windows port) - by Optimus / Mindlapse
------------------------------------------------

This is the PC port of my GP32 demo "Led Blur". I originally started this one
as a wrapper of some GP32SDK functions over SDL to help me developing easier on
PC. Later, I thought it would be a good idea to use this code in order to
release the PC port of this demo. Not many sceners have a GP32 and the one and
only GP32 emulator is not suitable for demowatching. So, even PC sceners can
enjoy my demo.


---------------------------------------------
Led Blur (UNIX port) - by Nuclear / Mindlapse
---------------------------------------------
Precompiled binaries are included for GNU/Linux x86/x86_64, and SGI IRIX mips3.
Just run the ./ledblur_unix and it will execute the appropriate binary.

The UNIX port should compile and run on any UNIX operating system and architecture.
To compile just type make or gmake (not sure if it works with non-GNU make), and run
the ./opti_ledblur binary.

For anything regarding the UNIX port, contact: nuclear@siggraph.org


=======================

It's finally here..

After one year of laziness, I've managed to finish my first (and last it seems ;)
GP32 demo. It's released under the Mindlapse group. (http://mindlapse.demoscene.gr)

Still full of several glitches I couldn't correct, though it had to be released
one day. The source code is availiable for anyone who wants to play with it,
correct few bugs or decides to make it BLU+ compatible (sorry).

Special thanks to The Hardliner for his awesome music support! =)

Optimus/Mindlapse
optimus6128@yahoo.gr

p.s. Moving on to GP2X!