... ...
::: .......... :::
..: :..
: :
: :
_______ : ________._ _______
_._/ _ /___._ .____\_ |/ ._/ _ /___._
\| / _/ |/__ | / | ___ | / _/ |/
|_ \ _| /______:_ / _|____\ \_:_ \ _|
/__________\ _// |/__________\ _ |/__________\
- -----diP-/ \ _| / \ _|-aSL-------- -
/_____\______\: /___________\
: :
: :
: elude! :
: - ------ - :
: :
:.. ..:
... :........: ...
::: :::
- elude suxx -
[red screen patched version!]
an elude contribution for the ultimate meeting 2011
programming ................................................ KBI
2d/3d gfx ................................................. UBIK
2d gfx ............................................... SUBSTRATE
soundtrack ...............................................CHASER
1. Demo will work ONLY with NViDiA video cards,
supporting a minimum of 8 texture units.
2. Demo needs at least 768 MB of VRAM and about 512 MB of
available RAM. Yes, it's that much content
3. Shader model 4.0 is required for the demo to launch.
4. Demo works best with quad-core PCs.
5. Demo walks you through all phases of creating a demo a week
before dead-line. With all ups and downs associated.
NOTE: This demo fixes a problem of red screen appearing out of the blue
at some point. The screen would then stay till either you decided to
end the eye-bleeding by hitting ESC or if the soundtrack ended. The
chances of you stumping upon this problem were higher if your hardware
was able to render more than 30 FPS for any of the cuts.
That's what happens when you struggle to meet the dead-line :)
No other modifications have been applied to this build. In fact,
we already ditched the engine and started working on a new one,
so there might be some other issues here still lurking in place!
Thanks to pasy/fresh!mindworkz^rebels for reporting!
kbi/elude
www.theelude.eu