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<root>­/­parties­/­2011­/­solskogen11­/­demo_newschool/penumbra_-_calyx.zip

File size:
8 000 847 bytes (7.63M)
File date:
2011-07-17 23:03:46
Download count:
all-time: 2 000

Screenshot (by pouët.net)

Screenshot

Preview

  • bass.dll 204.00K
  • data/ dir
  • data/last_try_add_code.png 7.51K
  • data/last_try_calyx.png 3.43K
  • data/last_try_code_everyone.png 11.28K
  • data/last_try_code_xeche.png 5.03K
  • data/last_try_music_phobium.png 6.10K
  • data/last_try_music_phobium_2.png 5.45K
  • data/last_try_penumbra.png 3.99K
  • data/last_try_presents.png 2.50K
  • data/music.mp3 6.98M
  • data/pallette.png 287.66K
  • glew32.dll 335.00K
  • info.txt.txt 643B
  • penumbra.exe 444.50K
  • shaders/ dir
  • shaders/quad.fp 1.27K
  • shaders/quad.vp 122B
  • shaders/text.fp 173B
  • shaders/text.vp 146B
  • shaders/tsunami.fp 494B
  • shaders/tsunami.vp 0.98K

file_id.diz

	Penumbra . Calyx
	Solskogen . 2011


code:
	xeche
	preglow
	absence

music:
	phobium



Concept/idea and main code by xeche.
Additional code by preglow and absence.
Music by phobium. 
Blur shader shamelessly stolen from MFX.

Greetings: kvasigen, kusma, menace, mfx, xerxes
Fuckings: xeche (see explanation below)

Special thanks to the awesome Mr. Sheng at AMD 
who provided the solution to the amd problem. 
As it turns out, it was not a problem with AMD.
Rather, one party strictly follows the standard 
and the other allows some behaviour that may or 
may not be questionable. Should run on most 
things now.