File download
- File size:
- 5 565 701 bytes (5.31M)
- File date:
- 2005-09-13 00:22:35
- Download count:
- all-time: 1 213
Preview
- bass.dll 93.05K
- d3dx9_26.dll 2.19M
- data/ dir
- data/ending.txt 614B
- data/fx/ dir
- data/fx/blendmodes.fx 2.00K
- data/fx/colormatrix.fx 1.46K
- data/fx/copy.fx 2.15K
- data/fx/dogtail.fx 1.06K
- data/fx/flash.fx 884B
- data/fx/gblur.fx 12.14K
- data/fx/iso.fx 5.12K
- data/fx/iso2.fx 2.65K
- data/fx/iso3.fx 5.61K
- data/fx/letterbox.fx 1.07K
- data/fx/quad.fx 614B
- data/fx/sintube.fx 1.09K
- data/fx/test.fx 10.94K
- data/fx/tunnel.fx 1.09K
- data/globals.txt 199B
- data/greets.txt 1.71K
- data/intro.txt 2.39K
- data/music/ dir
- data/music/demo.ogg 3.05M
- data/part1.txt 628B
- data/part2.txt 859B
- data/part3.txt 1.19K
- data/rooster.txt 375B
- data/script.txt 531B
- data/script3.txt 1.54K
- data/textures/ dir
- data/textures/blocky2.tga 256.04K
- data/textures/blocky3.tga 192.04K
- data/textures/credits.tga 900.04K
- data/textures/earthblur.bmp 192.05K
- data/textures/earthblur2.bmp 192.05K
- data/textures/earthenvmapblurmore.bmp 192.05K
- data/textures/greets_asd.tga 900.04K
- data/textures/greets_coders.tga 900.04K
- data/textures/greets_dsc.tga 900.04K
- data/textures/greets_fairlight.tga 900.04K
- data/textures/greets_faktory.tga 900.04K
- data/textures/greets_halcyon.tga 900.04K
- data/textures/greets_moojuice.tga 900.04K
- data/textures/greets_nooon.tga 900.04K
- data/textures/greets_phantasy.tga 900.04K
- data/textures/greets_sundown.tga 900.04K
- data/textures/greets_to.tga 900.04K
- data/textures/greets_z99.tga 900.04K
- data/textures/intro_3.tga 900.04K
- data/textures/intro_demo.tga 900.04K
- data/textures/intro_dudes.tga 900.04K
- data/textures/intro_ohyeah.tga 900.04K
- data/textures/intro_present.tga 900.04K
- data/textures/intro_sundown.tga 900.04K
- data/textures/mjr1.jpg 24.40K
- data/textures/r00ster.png 212.13K
- data/textures/rooster.jpg 25.08K
- data/textures/Thumbs.db 42.00K
- data/textures/title1.tga 900.04K
- data/textures/tunnel.tga 256.04K
- data/title.txt 222B
- fx/ dir
- fx/demoxml.dll 32.00K
- fx/fx_main.dll 164.00K
- MSVCR71.dll 340.00K
- rooster.exe 20.00K
- roosterme.txt 835B
file_id.diz
rooster by 4dudes live at sundown2005, the first UK demoscene party in over 5 years!!!
thanks to everybody who organised this event, espectially rc55 and dotwaffle.
this production is very rushed..sorry for the low quality, perhaps a final version will
be released which is a bit more polished.
hack hack hack slash CRASH MASH :D
thanks to jupiter909 for letting us slice his song up and generally abuse it
thanks to c0de for HIS CRAZY EFFORT! broken laptops, thrown-away windowsXP
cd's, installing on trains..notthing is too crazy!
yay 4 sundown!
love to the scene
credits:
code: rawhed, c0de
impromptu gfx: TRX
music: jupiter909
live at Budleigh Salteron (or something), Saturday 10 Sept 2005, 19:46
this demo needs pixel shader 2.0
sorry about this...i was experimenting with some ideas ;) (-rawhed) ** ending starts (3:16.0)
<event time="196" bank="0" trigger="o"/>
<add type="flash" name="texcredits"/>
<texcredits texture="Data/Textures/credits.tga" attack="1" sustain="8" decay="1" speed="0.1"/>
** rooster crows (3:29.0)
<event time="209" bank="0">
<drawscript>
<draw fx="clear"/>
<draw fx="roosterpic"/>
</drawscript>
</event>
<event time="212">
<drawscript>
<draw fx="clear"/>
<draw fx="texcredits"/>
</drawscript>
<texcredits>
<go/>
</texcredits>
</event>
** demo close (3:34.0)
<event time="216">
<quit/>
<exit/>
</event>
<add type="clear" name="clear"/>
<clear color="0xff000000"/>
<add type="musicplay" name="track1"/>
<track1 filename="demo.ogg"/>
<event time="0">
<track1><play/></track1>
</event>
<add type="flash" name="texgreets"/>
<texgreets texture="Data/Textures/greets_to.tga" attack="1" sustain="1" decay="1" speed="0.1"/>
<add type="letterbox" name="lb"/>
<lb size="0.3" dir="1" color="0xffff0000"/>
** 1:20 greets starts
<event time="82" bank="0" trigger="o">
<cellular tech="TestFX7" speed="2"/>
<drawscript>
<draw fx="clear"/>
<draw fx="lb"/>
<draw fx="cellular"/>
<draw fx="texgreets"/>
</drawscript>
<texgreets>
<go/>
</texgreets>
</event>
<event time="84">
<texgreets texture="Data/Textures/greets_asd.tga">
<go/></texgreets>
</event>
<event time="85">
<texgreets texture="Data/Textures/greets_coders.tga">
<go/></texgreets>
</event>
<event time="86">
<texgreets texture="Data/Textures/greets_dsc.tga">
<go/></texgreets>
</event>
<event time="87">
<texgreets texture="Data/Textures/greets_fairlight.tga">
<go/></texgreets>
</event>
<event time="88">
<texgreets texture="Data/Textures/greets_faktory.tga">
<go/></texgreets>
</event>
<event time="89">
<texgreets texture="Data/Textures/greets_halcyon.tga">
<go/></texgreets>
</event>
<event time="90">
<texgreets texture="Data/Textures/greets_moojuice.tga">
<go/></texgreets>
</event>
<event time="91">
<texgreets texture="Data/Textures/greets_nooon.tga">
<go/></texgreets>
</event>
<event time="92">
<texgreets texture="Data/Textures/greets_phantasy.tga">
<go/></texgreets>
</event>
<event time="93">
<texgreets texture="Data/Textures/greets_z99.tga">
<go/></texgreets>
</event>
<event time="94">
<texgreets sustain="10"/>
<texgreets texture="Data/Textures/greets_sundown.tga">
<go/></texgreets>
</event>
<texture mode="load" name="texbuf" filename="Data/Textures/test2.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_3.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_dudes.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_present.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_demo.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_sundown.tga"/>
<texture mode="load" name="texbuf" filename="Data/Textures/intro_ohyeah.tga"/>
<add type="flash" name="texflash"/>
<texflash texture="Data/Textures/test2.tga" attack="0.4" sustain="4" decay="0.4" speed="0.1"/>
<add type="horizrasters" name="hbars"/>
<hbars num="500" grad="0" rangestart="0" rangeend="10" speed="1" scale="5" speed="4"/>
<add type="horizrasters" name="hbars2"/>
<hbars2 num="500" grad="0" rangestart="0" rangeend="100" speed="1" scale="2"/>
<add type="floatcontrol" name="fc"/>
<fc fx="hbars" param="scale" add="-0.01" speed="3"/>
<add type="floatcontrol" name="fc2"/>
<fc2 fx="hbars2" param="scale" add="-0.001" speed="3"/>
<event time="0.1">
<drawscript>
<draw fx="clear"/>
<draw fx="texflash"/>
</drawscript>
</event>
<event key="1">
<texflash texture="Data/Textures/intro_3.tga">
<go/>
</texflash>
</event>
<event key="2">
<texflash texture="Data/Textures/intro_dudes.tga">
<go/>
</texflash>
</event>
<event key="3">
<texflash texture="Data/Textures/intro_present.tga">
<go/>
</texflash>
</event>
<event key="4">
<texflash texture="Data/Textures/intro_demo.tga">
<go/>
</texflash>
</event>
<event key="5">
<texflash texture="Data/Textures/intro_sundown.tga">
<go/>
</texflash>
</event>
<event key="6">
<texflash sustain="12/>
<texflash texture="Data/Textures/intro_ohyeah.tga">
<go/>
</texflash>
</event>
<event key="7">
<drawscript>
<draw fx="fc"/>
<draw fx="fc2"/>
<draw fx="clear"/>
<draw fx="roosterpic"/>
<draw fx="hbars"/>
<draw fx="hbars2"/>
</drawscript>
</event>
<event time="6.5" bank="0" trigger="1"/>
<event time="9.8" bank="0" trigger="2"/>
<event time="15.5" bank="0" trigger="3"/>
<event time="19.6" bank="0" trigger="4"/>
<event time="22.8" bank="0" trigger="5"/>
<event time="26.1" bank="0" trigger="6"/>
<event time="32.7" bank="0" trigger="7"/>
<add type="cellulartexture" name="cellular"/>
<add type="cellulartexture" name="cellular2"/>
<cellular tech="TestFX6"/>
** 0:52 starts
<event time="52">
<cellular tech="TestFX1" speed="2"/>
<drawscript>
<draw fx="clear"/>
<draw fx="cellular"/>
</drawscript>
</event>
** 1:02 hightening
<event time="62">
<cellular tech="TestFX5" speed="3"/>
<drawscript>
<draw fx="clear"/>
<draw fx="cellular"/>
</drawscript>
</event>
<event time="70">
<cellular tech="TestFX2" speed="3"/>
<drawscript>
<draw fx="clear"/>
<draw fx="cellular"/>
</drawscript>
</event>
<texture mode="create" name="rt_dog" width="256" height="256" bpp="32" renderable="1"/>
<add type="cellulartexture" name="wobble"/>
<wobble tech="TestFX8" texture="rt_dog"/>
<add type="dogtail" name="dog"/>
<add type="dogtail" name="dog2"/>
<add type="dogtail" name="dog3"/>
<dog speed="0.1" texture="Data/Textures/blocky3.tga"/>
<dog2 speed="0.2" texture="Data/Textures/blocky3.tga"/>
<dog3 speed="-0.3" texture="Data/Textures/blocky3.tga"/>
** part2 starts 1:32 (92)
<event time="97.9">
<cellular tech="TestFX3" speed="3"/>
<drawscript>
<draw fx="clear"/>
<draw fx="dog"/>
<draw fx="dog2"/>
<draw fx="dog3"/>
</drawscript>
</event>
** strings start 1:45
<event time="113">
<cellular speed="3"/>
<drawscript>
<draw fx="clear"/>
<draw fx="cellular"/>
</drawscript>
</event>
<add type="TunnelFX" name="tunnel1"/>
<tunnel1 texture="Data/Textures/mjr1.jpg"/>
<add type="SinTubeFX" name="sintube1"/>
<add type="SinTubeFX" name="sintube2"/>
<sintube1 texture="Data/Textures/blocky3.tga"/>
<sintube2 texture="Data/Textures/tunnel.tga" speed="1.5'/>
<add type="iso" name="iso1" speed="2"/>
<iso1 texture="Data/Textures/earthblur2.bmp"/>
** part3 starts(2:17.0)
<event time="137.0">
<drawscript>
<draw fx="clear"/>
<draw fx="tunnel1"/>
</drawscript>
</event>
** lowpass start 2:49.8
<event time="155.5">
<iso1 mode="1"/>
<drawscript>
<clear color="0xff000000"/>
<draw fx="clear"/>
<draw fx="iso1"/>
</drawscript>
</event>
<event time="160.5">
<iso1 mode="2"/>
<drawscript>
<clear color="0xff000000"/>
<draw fx="clear"/>
<draw fx="iso1"/>
</drawscript>
</event>
<event time="170.5">
<iso1 mode="3"/>
<drawscript>
<clear color="0xff000000"/>
<draw fx="clear"/>
<draw fx="iso1"/>
</drawscript>
</event>
** lowpass end 2:56.0
<event time="185.0">
<drawscript>
<draw fx="clear"/>
<draw fx="sintube1"/>
<draw fx="sintube2"/>
</drawscript>
</event>
<add type="emptyfx" name="roosterpic"/>
<roosterpic file="Data/Fx/copy.fx" technique="Copy" TexBase="Data/Textures/r00ster.png"/>
** rooster buildup (2:04)
<event time="124" bank="3" trigger="o"/>
** rooster crow (2:15.6)
<event time="135.6" bank="3" trigger="o">
<drawscript>
<draw fx="Clear"/>
<draw fx="roosterpic"/>
</drawscript>
</event>
<demo name="rooster" width="640" height="480" bpp="32" fullscreen="1" logging="true" keylog="0" mouse="0">
<loadplugin file="fx/fx_main.dll"/>
<include file="globals.txt"/>
** 0:00
<include file="intro.txt"/>
** 0:39.2
<include file="title.txt"/>
** 0:52
<include file="part1.txt"/>
** 1:20
<include file="greets.txt"/>
** 1:38
<include file="part2.txt"/>
** 2:04
<include file="rooster.txt"/>
** 2:17
<include file="part3.txt"/>
** 3:16
<include file="ending.txt"/>
</demo><demo name="flash1" width="640" height="480" bpp="32" fullscreen="0" logging="true">
**** hello i'm a comment
1235 i'm also a comment
so am i
**** load the plugins
<loadplugin file="fx/fx_main.dll"/>
**** create instances of your effect type
<add type="clear" name="clear"/>
<clear color="0xff00ffff"/>
<add type="musicplay" name="track1"/>
<track1 filename="d4.mp3"/>
<texture mode="create" name="texbuf" width="256" height="256" bpp="32" renderable="1"/>
<texture mode="load" name="texbuf2" filename="Data/Textures/test2.tga"/>
<add type="cellulartexture" name="dots"/>
<dots tech="TestFX8" texture="Data/Textures/test2.tga"/>
<add type="rendertarget" name="rendertarget"/>
<add type="GaussianBlur" name="gblur"/>
**** events on time
<event time="0">
<clear color="0xff00ff00"/>
</event>
<event time="1">
<clear color="0xff00ffff"/>
</event>
<event time="2">
<clear color="0xffff0000"/>
</event>
<event time="3">
<clear color="0xff0000ff"/>
</event>
**** events on keypresses:
<event key="1">
<clear color="0xffffffff"/>
</event>
<event key="2">
<clear color="0x00000000"/>
</event>
<event key="3">
<exit/>
</event>
<event time="0">
<track1><play/></track1>
</event>
<draworder fx="Clear"/>
<drawscript>
<rendertarget set0="texbuf"/>
<dots tech="TestFX8"/>
<draw fx="clear"/>
<draw fx="dots"/>
<rendertarget setfb="1"/>
<gblur texture="texbuf" dispersion="10"/>
<draw fx="clear"/>
<draw fx="gblur"/>
</drawscript>
</demo>
<event time="39.2" bank="0" trigger="o"/>
<event time="51.0" bank="0" trigger="o"/>
<event time="65.0" bank="0" trigger="o"/>
<event time="80.0" bank="0" trigger="o"/>
<event time="98.0" bank="0" trigger="o"/>