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<root>­/­parties­/­2005­/­sundown05­/­demo/4dudes_rooster.zip

File size:
5 565 701 bytes (5.31M)
File date:
2005-09-13 00:22:35
Download count:
all-time: 1 213

Screenshot (by pouët.net)

Screenshot

Preview

  • bass.dll 93.05K
  • d3dx9_26.dll 2.19M
  • data/ dir
  • data/ending.txt 614B
  • data/fx/ dir
  • data/fx/blendmodes.fx 2.00K
  • data/fx/colormatrix.fx 1.46K
  • data/fx/copy.fx 2.15K
  • data/fx/dogtail.fx 1.06K
  • data/fx/flash.fx 884B
  • data/fx/gblur.fx 12.14K
  • data/fx/iso.fx 5.12K
  • data/fx/iso2.fx 2.65K
  • data/fx/iso3.fx 5.61K
  • data/fx/letterbox.fx 1.07K
  • data/fx/quad.fx 614B
  • data/fx/sintube.fx 1.09K
  • data/fx/test.fx 10.94K
  • data/fx/tunnel.fx 1.09K
  • data/globals.txt 199B
  • data/greets.txt 1.71K
  • data/intro.txt 2.39K
  • data/music/ dir
  • data/music/demo.ogg 3.05M
  • data/part1.txt 628B
  • data/part2.txt 859B
  • data/part3.txt 1.19K
  • data/rooster.txt 375B
  • data/script.txt 531B
  • data/script3.txt 1.54K
  • data/textures/ dir
  • data/textures/blocky2.tga 256.04K
  • data/textures/blocky3.tga 192.04K
  • data/textures/credits.tga 900.04K
  • data/textures/earthblur.bmp 192.05K
  • data/textures/earthblur2.bmp 192.05K
  • data/textures/earthenvmapblurmore.bmp 192.05K
  • data/textures/greets_asd.tga 900.04K
  • data/textures/greets_coders.tga 900.04K
  • data/textures/greets_dsc.tga 900.04K
  • data/textures/greets_fairlight.tga 900.04K
  • data/textures/greets_faktory.tga 900.04K
  • data/textures/greets_halcyon.tga 900.04K
  • data/textures/greets_moojuice.tga 900.04K
  • data/textures/greets_nooon.tga 900.04K
  • data/textures/greets_phantasy.tga 900.04K
  • data/textures/greets_sundown.tga 900.04K
  • data/textures/greets_to.tga 900.04K
  • data/textures/greets_z99.tga 900.04K
  • data/textures/intro_3.tga 900.04K
  • data/textures/intro_demo.tga 900.04K
  • data/textures/intro_dudes.tga 900.04K
  • data/textures/intro_ohyeah.tga 900.04K
  • data/textures/intro_present.tga 900.04K
  • data/textures/intro_sundown.tga 900.04K
  • data/textures/mjr1.jpg 24.40K
  • data/textures/r00ster.png 212.13K
  • data/textures/rooster.jpg 25.08K
  • data/textures/Thumbs.db 42.00K
  • data/textures/title1.tga 900.04K
  • data/textures/tunnel.tga 256.04K
  • data/title.txt 222B
  • fx/ dir
  • fx/demoxml.dll 32.00K
  • fx/fx_main.dll 164.00K
  • MSVCR71.dll 340.00K
  • rooster.exe 20.00K
  • roosterme.txt 835B

file_id.diz

rooster by 4dudes live at sundown2005, the first UK demoscene party in over 5 years!!!
thanks to everybody who organised this event, espectially rc55 and dotwaffle.
this production is very rushed..sorry for the low quality, perhaps a final version will 
be released which is a bit more polished.

hack hack hack slash CRASH MASH :D

thanks to jupiter909 for letting us slice his song up and generally abuse it
thanks to c0de for HIS CRAZY EFFORT! broken laptops, thrown-away windowsXP
cd's, installing on trains..notthing is too crazy!

yay 4 sundown!

love to the scene

credits:
code: rawhed, c0de
impromptu gfx: TRX
music: jupiter909

live at Budleigh Salteron (or something), Saturday 10 Sept 2005, 19:46


this demo needs pixel shader 2.0
sorry about this...i was experimenting with some ideas ;) (-rawhed)	** ending starts (3:16.0)
	<event time="196" bank="0" trigger="o"/>
	
	<add type="flash" name="texcredits"/>
	<texcredits texture="Data/Textures/credits.tga" attack="1" sustain="8" decay="1" speed="0.1"/>

	** rooster crows (3:29.0)
	<event time="209" bank="0">
		<drawscript>
			<draw fx="clear"/>
			<draw fx="roosterpic"/>
		</drawscript>
	</event>
	
	<event time="212">
		<drawscript>
			<draw fx="clear"/>
			<draw fx="texcredits"/>
		</drawscript>
		<texcredits>
			<go/>
		</texcredits>
	</event>	

	** demo close (3:34.0)
	<event time="216">
		<quit/>
		<exit/>
	</event>


	<add type="clear" name="clear"/>
	<clear color="0xff000000"/>

	<add type="musicplay" name="track1"/>
	<track1 filename="demo.ogg"/>

	<event time="0">
		<track1><play/></track1>
	</event>
	<add type="flash" name="texgreets"/>
	<texgreets texture="Data/Textures/greets_to.tga" attack="1" sustain="1" decay="1" speed="0.1"/>

	<add type="letterbox" name="lb"/>
	<lb size="0.3" dir="1" color="0xffff0000"/>

	** 1:20 greets starts
	<event time="82" bank="0" trigger="o">
		<cellular tech="TestFX7" speed="2"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="lb"/>
			<draw fx="cellular"/>
			<draw fx="texgreets"/>
		</drawscript>
		<texgreets>
			<go/>
		</texgreets>
	</event>
	<event time="84">
		<texgreets texture="Data/Textures/greets_asd.tga">
			<go/></texgreets>
	</event>
	<event time="85">
		<texgreets texture="Data/Textures/greets_coders.tga">
			<go/></texgreets>
	</event>
	<event time="86">
		<texgreets texture="Data/Textures/greets_dsc.tga">
			<go/></texgreets>
	</event>
	<event time="87">
		<texgreets texture="Data/Textures/greets_fairlight.tga">
			<go/></texgreets>
	</event>
	<event time="88">
		<texgreets texture="Data/Textures/greets_faktory.tga">
			<go/></texgreets>
	</event>
	<event time="89">
		<texgreets texture="Data/Textures/greets_halcyon.tga">
			<go/></texgreets>
	</event>
	<event time="90">
		<texgreets texture="Data/Textures/greets_moojuice.tga">
			<go/></texgreets>
	</event>
	<event time="91">
		<texgreets texture="Data/Textures/greets_nooon.tga">
			<go/></texgreets>
	</event>
	<event time="92">
		<texgreets texture="Data/Textures/greets_phantasy.tga">
			<go/></texgreets>
	</event>
	<event time="93">
		<texgreets texture="Data/Textures/greets_z99.tga">
			<go/></texgreets>
	</event>
	<event time="94">
		<texgreets sustain="10"/>
		<texgreets texture="Data/Textures/greets_sundown.tga">
			<go/></texgreets>
	</event>
	<texture mode="load" name="texbuf" filename="Data/Textures/test2.tga"/>

	<texture mode="load" name="texbuf" filename="Data/Textures/intro_3.tga"/>
	<texture mode="load" name="texbuf" filename="Data/Textures/intro_dudes.tga"/>
	<texture mode="load" name="texbuf" filename="Data/Textures/intro_present.tga"/>
	<texture mode="load" name="texbuf" filename="Data/Textures/intro_demo.tga"/>
	<texture mode="load" name="texbuf" filename="Data/Textures/intro_sundown.tga"/>
	<texture mode="load" name="texbuf" filename="Data/Textures/intro_ohyeah.tga"/>

	<add type="flash" name="texflash"/>
	<texflash texture="Data/Textures/test2.tga" attack="0.4" sustain="4" decay="0.4" speed="0.1"/>

	<add type="horizrasters" name="hbars"/>
	<hbars num="500" grad="0" rangestart="0" rangeend="10" speed="1" scale="5" speed="4"/>
	<add type="horizrasters" name="hbars2"/>
	<hbars2 num="500" grad="0" rangestart="0" rangeend="100" speed="1" scale="2"/>

	<add type="floatcontrol" name="fc"/>
	<fc fx="hbars" param="scale" add="-0.01" speed="3"/>
	<add type="floatcontrol" name="fc2"/>
	<fc2 fx="hbars2" param="scale" add="-0.001" speed="3"/>

	<event time="0.1">
		<drawscript>
			<draw fx="clear"/>
			<draw fx="texflash"/>
		</drawscript>
	</event>

	<event key="1">
		<texflash texture="Data/Textures/intro_3.tga">
			<go/>
		</texflash>
	</event>
	<event key="2">
		<texflash texture="Data/Textures/intro_dudes.tga">
			<go/>
		</texflash>
	</event>
	<event key="3">
		<texflash texture="Data/Textures/intro_present.tga">
			<go/>
		</texflash>
	</event>
	<event key="4">
		<texflash texture="Data/Textures/intro_demo.tga">
			<go/>
		</texflash>
	</event>
	<event key="5">
		<texflash texture="Data/Textures/intro_sundown.tga">
			<go/>
		</texflash>
	</event>
	<event key="6">
		<texflash sustain="12/>
		<texflash texture="Data/Textures/intro_ohyeah.tga">
			<go/>
		</texflash>
	</event>

	<event key="7">
		<drawscript>
			<draw fx="fc"/>
			<draw fx="fc2"/>
			<draw fx="clear"/>
			<draw fx="roosterpic"/>
			<draw fx="hbars"/>
			<draw fx="hbars2"/>
		</drawscript>
	</event>

	<event time="6.5" bank="0" trigger="1"/>
	<event time="9.8" bank="0" trigger="2"/>
	<event time="15.5" bank="0" trigger="3"/>
	<event time="19.6" bank="0" trigger="4"/>
	<event time="22.8" bank="0" trigger="5"/>
	<event time="26.1" bank="0" trigger="6"/>

	<event time="32.7" bank="0" trigger="7"/>
	<add type="cellulartexture" name="cellular"/>
	<add type="cellulartexture" name="cellular2"/>
	<cellular tech="TestFX6"/>

	** 0:52 starts
	<event time="52">
		<cellular tech="TestFX1" speed="2"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="cellular"/>
		</drawscript>
	</event>

	** 1:02 hightening
	<event time="62">
		<cellular tech="TestFX5" speed="3"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="cellular"/>
		</drawscript>
	</event>
	
	<event time="70">
		<cellular tech="TestFX2" speed="3"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="cellular"/>
		</drawscript>
	</event>
	<texture mode="create" name="rt_dog" width="256" height="256" bpp="32" renderable="1"/>

	<add type="cellulartexture" name="wobble"/>
	<wobble tech="TestFX8"  texture="rt_dog"/>

	<add type="dogtail" name="dog"/>
	<add type="dogtail" name="dog2"/>
	<add type="dogtail" name="dog3"/>
	<dog speed="0.1" texture="Data/Textures/blocky3.tga"/>
	<dog2 speed="0.2" texture="Data/Textures/blocky3.tga"/>
	<dog3 speed="-0.3" texture="Data/Textures/blocky3.tga"/>

	** part2 starts 1:32 (92)
	<event time="97.9">
		<cellular tech="TestFX3" speed="3"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="dog"/>
			<draw fx="dog2"/>
			<draw fx="dog3"/>
		</drawscript>
	</event>

	** strings start 1:45
	<event time="113">
		<cellular speed="3"/>
		<drawscript>
			<draw fx="clear"/>
			<draw fx="cellular"/>
		</drawscript>
	</event>


	<add type="TunnelFX" name="tunnel1"/>
	<tunnel1 texture="Data/Textures/mjr1.jpg"/>

	<add type="SinTubeFX" name="sintube1"/>
	<add type="SinTubeFX" name="sintube2"/>
	<sintube1 texture="Data/Textures/blocky3.tga"/>
	<sintube2 texture="Data/Textures/tunnel.tga" speed="1.5'/>

	<add type="iso" name="iso1" speed="2"/>
	<iso1 texture="Data/Textures/earthblur2.bmp"/>

	** part3 starts(2:17.0)

	<event time="137.0">
		<drawscript>
			<draw fx="clear"/>
			<draw fx="tunnel1"/>
		</drawscript>
	</event>


	** lowpass start 2:49.8
	<event time="155.5">
		<iso1 mode="1"/>
		<drawscript>
			<clear color="0xff000000"/>
			<draw fx="clear"/>
			<draw fx="iso1"/>
		</drawscript>
	</event>
	<event time="160.5">
		<iso1 mode="2"/>
		<drawscript>
			<clear color="0xff000000"/>
			<draw fx="clear"/>
			<draw fx="iso1"/>
		</drawscript>
	</event>
	<event time="170.5">
		<iso1 mode="3"/>
		<drawscript>
			<clear color="0xff000000"/>
			<draw fx="clear"/>
			<draw fx="iso1"/>
		</drawscript>
	</event>

	** lowpass end 2:56.0
	<event time="185.0">
		<drawscript>
			<draw fx="clear"/>
			<draw fx="sintube1"/>
			<draw fx="sintube2"/>
		</drawscript>
	</event>

	<add type="emptyfx" name="roosterpic"/>
	<roosterpic file="Data/Fx/copy.fx" technique="Copy" TexBase="Data/Textures/r00ster.png"/>

	** rooster buildup (2:04)
	<event time="124" bank="3" trigger="o"/>

	** rooster crow (2:15.6)
	<event time="135.6" bank="3" trigger="o">
		<drawscript>
			<draw fx="Clear"/>
			<draw fx="roosterpic"/>
		</drawscript>
	</event>
<demo name="rooster" width="640" height="480" bpp="32" fullscreen="1" logging="true" keylog="0" mouse="0">

	<loadplugin file="fx/fx_main.dll"/>

	<include file="globals.txt"/>

	** 0:00
	<include file="intro.txt"/>

	** 0:39.2
	<include file="title.txt"/>

	** 0:52
	<include file="part1.txt"/>

	** 1:20
	<include file="greets.txt"/>

	** 1:38
	<include file="part2.txt"/>

	** 2:04
	<include file="rooster.txt"/>

	** 2:17
	<include file="part3.txt"/>

	** 3:16
	<include file="ending.txt"/>
</demo><demo name="flash1" width="640" height="480" bpp="32" fullscreen="0" logging="true">

**** hello i'm a comment
1235 i'm also a comment
so am i

**** load the plugins

	<loadplugin file="fx/fx_main.dll"/>

**** create instances of your effect type

	<add type="clear" name="clear"/>
	<clear color="0xff00ffff"/>

	<add type="musicplay" name="track1"/>
	<track1 filename="d4.mp3"/>

	<texture mode="create" name="texbuf" width="256" height="256" bpp="32" renderable="1"/>
	<texture mode="load" name="texbuf2" filename="Data/Textures/test2.tga"/>

	<add type="cellulartexture" name="dots"/>
	<dots tech="TestFX8" texture="Data/Textures/test2.tga"/>

	<add type="rendertarget" name="rendertarget"/>

	<add type="GaussianBlur" name="gblur"/>

**** events on time

	<event time="0">
		<clear color="0xff00ff00"/>
	</event>
	<event time="1">
		<clear color="0xff00ffff"/>
	</event>
	<event time="2">
		<clear color="0xffff0000"/>
	</event>
	<event time="3">
		<clear color="0xff0000ff"/>
	</event>

**** events on keypresses:

	<event key="1">
		<clear color="0xffffffff"/>
	</event>
	<event key="2">
		<clear color="0x00000000"/>
	</event>
	<event key="3">
		<exit/>
	</event>
	
	<event time="0">
		<track1><play/></track1>
	</event>

	<draworder fx="Clear"/>

	<drawscript>
		<rendertarget set0="texbuf"/>
		<dots tech="TestFX8"/>
		<draw fx="clear"/>
		<draw fx="dots"/>
		<rendertarget setfb="1"/>
		<gblur texture="texbuf" dispersion="10"/>
		<draw fx="clear"/>
		<draw fx="gblur"/>
	</drawscript>

</demo>
	<event time="39.2" bank="0" trigger="o"/>

	<event time="51.0" bank="0" trigger="o"/>
	<event time="65.0" bank="0" trigger="o"/>
	<event time="80.0" bank="0" trigger="o"/>
	<event time="98.0" bank="0" trigger="o"/>