File download
<root>/parties/2005/inercia05/gamedev/vi_-_viegdp2.zip
- File size:
- 8 574 615 bytes (8.18M)
- File date:
- 2005-09-04 23:55:12
- Download count:
- all-time: 1 523
Download:
- Automatic (recommended)
- mirror.netcologne.de (ftp)
- mirror.netcologne.de (https)
- ftp.hu.scene.org
- http.hu.scene.org
- http.hu.scene.org (https)
- ftp.scene.org
- archive.scene.org (http)
- archive.scene.org (https)
- ftp.area536.com
- ftp.no.scene.org
- http.no.scene.org
- ftp.pl.scene.org
- http.pl.scene.org
- sceneorg.retropc.se (ftp)
- sceneorg.retropc.se (http)
- http.us.scene.org
Screenshot (by pouët.net)
Preview
- assets/ dir
- assets/action.mp3 1.64M
- assets/boss.mp3 775.51K
- assets/boss01.tga 192.04K
- assets/boss01.vie.mesh 28.98K
- assets/boss02.tga 192.04K
- assets/boss02.vie.mesh 37.33K
- assets/bullet1.tga 24.04K
- assets/choice1.wav 11.14K
- assets/choice2.wav 26.61K
- assets/detail01.vie.mesh 135.67K
- assets/detail02.vie.mesh 14.64K
- assets/door01.vie.mesh 5.08K
- assets/door01_d.tga 192.53K
- assets/door01_local.tga 192.53K
- assets/door01_s.tga 192.53K
- assets/door02.vie.mesh 8.45K
- assets/door02_d.tga 12.04K
- assets/door02_local.tga 12.04K
- assets/door02_s.tga 12.04K
- assets/door03.vie.mesh 7.80K
- assets/door03_d.tga 192.53K
- assets/door03_local.tga 192.53K
- assets/door03_s.tga 192.53K
- assets/enemy01.vie.mesh 20.22K
- assets/enemy01_d.tga 48.04K
- assets/enemy01_local.tga 192.04K
- assets/exp1.tga 64.04K
- assets/exp2.tga 64.04K
- assets/exp3.tga 64.04K
- assets/exp4.tga 64.04K
- assets/exp5.tga 64.04K
- assets/exp6.tga 64.04K
- assets/exp7.tga 64.04K
- assets/explosion.wav 71.89K
- assets/final.mp3 872.24K
- assets/fire.wav 34.67K
- assets/fire2.wav 4.91K
- assets/fire3.wav 130.87K
- assets/flames.wav 178.79K
- assets/glow01.tga 48.04K
- assets/glow01.vie.mesh 976B
- assets/glow01_e.tga 48.04K
- assets/grade_d.tga 64.04K
- assets/grade_local.tga 48.53K
- assets/grade_s.tga 48.53K
- assets/grey.tga 812B
- assets/hud_cage.tga 64.04K
- assets/hud_energy.tga 140B
- assets/hud_painel.tga 512.04K
- assets/hud_warm.tga 140B
- assets/level.vig.script 4.54K
- assets/light01.tga 48.04K
- assets/light01.vie.mesh 12.11K
- assets/light01_e.tga 48.04K
- assets/light01_e_b.tga 48.04K
- assets/light01_e_y.tga 48.04K
- assets/light02.vie.mesh 17.17K
- assets/light03.vie.mesh 5.83K
- assets/menu.mp3 775.51K
- assets/menu_bar.vie.texture 10.15K
- assets/menu_border.vie.texture 160.15K
- assets/menu_exit.vie.texture 14.28K
- assets/menu_high.vie.texture 14.28K
- assets/menu_play.vie.texture 14.28K
- assets/menu_tittle.vie.texture 56.28K
- assets/nave.vie.mesh 56.59K
- assets/paredes01.vie.mesh 832B
- assets/paredes02.vie.mesh 1.33K
- assets/paredes03.vie.mesh 12.48K
- assets/paredes04.vie.mesh 2.97K
- assets/paredes05.vie.mesh 19.77K
- assets/paredes06.vie.mesh 2.97K
- assets/paredes07.vie.mesh 9.13K
- assets/paredes08.vie.mesh 3.95K
- assets/paredes09.vie.mesh 2.97K
- assets/paredes10.vie.mesh 2.97K
- assets/paredes11.vie.mesh 15.77K
- assets/red_energy.tga 3.04K
- assets/score.vig.score 200B
- assets/smoke.tga 4.04K
- assets/teste.tga 4.00M
- assets/teste.vie.texture 1.25M
- assets/teste2.vie.texture 82B
- assets/Text.vie.texture 192.25K
- assets/texture1_d.tga 192.53K
- assets/texture1_local.tga 192.53K
- assets/texture1_n.tga 192.04K
- assets/texture1_s.tga 192.53K
- assets/texture2_d.tga 192.53K
- assets/texture2_local.tga 192.53K
- assets/texture2_s.tga 192.53K
- assets/texture5_d.tga 192.53K
- assets/texture5_local.tga 192.53K
- assets/texture5_s.tga 192.53K
- assets/tubo01.vie.mesh 8.55K
- assets/vigdp_level1.vie.scene 6.55M
- assets/walls1_d.tga 192.53K
- assets/walls1_local.tga 192.53K
- assets/walls1_s.tga 192.53K
- assets/walls2_d.tga 192.53K
- assets/walls2_local.tga 192.53K
- assets/walls2_s.tga 192.53K
- fmod.dll 151.00K
- README.txt 1.30K
- shaders/ dir
- shaders/fog.sh 1.11K
- shaders/glow.sh 3.22K
- shaders/perpixel.sh 3.64K
- shaders/zfill.sh 687B
- VIEGDP2.exe 912.00K
file_id.diz
Apresented by Volumetric Illusions (VI) www.videmogroup.org Filami: code, animation, modeling Jae686: addicional arts How to play: Double click on the vigdp2 executable icon and choose your preferences. Buttons by default: arrow keys: ship moving 'A' button: fire The render method is auto-detected. If you have a Pixel Shaders 2.0 graphics board compliant, you may run the game with its better graphics. Its a bit slow, so I don't recomend go over 640x480 resolution even for fast PCs. For Hardware that do not support Pixel Shaders 2.0, the game has a fallback renderer. It may run on most PCs with a cost of graphics quailty. Gameplay: You may notice a bar under the HUD. This bar increses as you hit a player and decreases whenever you fire. The more energy the ship has, the faster the gun is. When you loose a live, you loose half of energy too. When you kill an enemy, you get 300 points. The energy you have when you kill the enemy changes the final enemys' pontuation. If you kill an enemy with 0 energy, you get only 50% of the points. When you hit the enemy with the energy on full, you get 150% of the points. Killing the boss gives 30000 points. In the final, each live last gives you 5000 points bonus. On final word, its possible to have more than 100k points, I did it once ;)